|Play old-school now!|
|released in 1987 - 1993|
|CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz|
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (16×16 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
MEDIA/STORAGE: Two 5.25" floppy drives, 1.2MB each or two 3.5" floppy drives, 1.44MB each (compact models), 20-80 MB SASI/SCSI hard disk (depending on model)
|The Sharp X68000 is a 16/32bit home computer manufactured by Sharp Corporation and co-developed by Hudson. It was released in February 1987 in Japan, being the successor to the 8bit Sharp MZ and Sharp X1 computers. The X68000 runs an operating system called Human68k, which was developed jointly by Sharp and Hudson Soft. Human68k operates similarly to MS-DOS. Executable files end in an extension of ".X".|
The X68000 was the first home system to offer arcade quality graphics at the time. Like arcade machines, much of the X68000's advanced graphical capabilities came from the use of custom GPU graphics processors, which were improved with later hardware revisions. As a result, it had a large number of arcade-perfect conversions and even served as the development machine for Capcom's CPS arcade system over the next several years since it released.
The X68000 remained the most powerful home gaming system up until the release of the Neo Geo arcade-based console in 1990.
|16bit RGB 65,536-colors palette (16 to 65,536 on screen)|
|Play ZX on-line!!|
|Is this my palette?|
|The logo evolution!|
|Beat them All!|
|Random Old Ads!|