Super Turrican II is an arcade shooter (run n' gun) and it's the SNES' second installment -following Super Turrican- in the popular Turrican series. The game was released for Nintendo's 16bits console in 1994, by Factor 5.
Review
The first Turrican game made its debut back in 1990, on the Commodore 64 and later was developed for almost all home computers of the time (the Amiga, Atari ST, Amstrad CPC, ZX Spectrum etc). The first console version of the series was released for the Sega Megadrive / Genesis back in 1993, under the name Mega Turrican and, a year later, two Turrican games were developed for the Nintendo's 16bits console: the Super Turrican and Super Turrican II.
The story follows Turrican, a fearless commando of the United Freedom Forces that sets off to battle against a vicious alien breed called 'The Machine' and prevent them from vanishing the human species and destroying the Galaxy. Turrican uses a variety of weapons and bombs that can be upgraded via power-ups to kill the urban forces and he also pilots different spacecrafts engaging in air-to-air fights with the alien ships.
Super Turrican II (along with Super Turrican) takes a step forward the -otherwise successful- series, since in this version the SNES shows some power and offers a coin-op quality game with hundreds of vivid colors on screen, great Sci-Fi sound FX, a variety of different music scores plus the Mode 7 technique that alters the game from a left-to-right (and vice versa) 2D perspective to an almost 3D view. Note that this technique was not possible for any other gaming machine of the time. The game's action is lightning fast, with fluid animation and the environments are among the best we've ever seen on a 16bits machine and they get no repetitive at all. Super Turrican II is surely a stellar game that it's hard to believe it runs like this on a 16bits machine and every SNES owner should give it a try (at least once).
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Super Nintendo (SNES)
CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors) SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo