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Game info |
|  | Dragonheart: Fire & Steel |  | Genre | Action Adventure | Developer | Funcom Oslo A/S | Publisher | Acclaim Entertainment | Released | 1996 | Rating
 | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 7.0 | Overall: | 8.0 |
| Reviewed by | PDial | Dragonheart: Fire & Steel is an awesome 2D action adventure game released in 1996 only for the Sega Saturn, Sony PlayStation and PC (Windows) home systems. |
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Review |
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 TORY / GAMEPLAY The game is based on the 1996 movie of the same name and generally follows the plot of the movie that exploits The story of a medieval dragon slayer named Sir Bowen, in his attempt to free the world from a particularly evil king and seven powerful dragons! Dragons once swarmed the skies and would attack humans on a regular basis. Fearing the dragons, humans went on a hunt to eliminate. But now, only one survives. You take control of Bowen a retired knight and former dragon slayer and his dragon friend in an attempt to free humanity from this tyrannical rule. In this game, you run, jump, punch, kick and slash through a fantasy, hazardous world. However, if Bowen exerts himself too much, his cardiovascular gauge will decrease and it will be imperative to get some rest and refill and this is vital since the hero gets easily tired using his huge sword. The game features nine levels of hack'n'slash action on your way to victory. Note: The hero is not alone since he has the aid of his precious friend, Draco, who will burn everything to ashes with his flames. GRAPHICS / SOUND The graphics on the PlayStation version are awesome and similar to the Sega Saturn counterpart. The pre-rendered backgrounds and the almost digitized characters are well designed but the animation seems to have a few problems, as only a few frames are used. The whole atmosphere though is absolutely beautiful with fantasy places to go through. I was always a fan of this kind of epic slashing action 2D games (Dragonheart reminds me of some classic coin-op games like Golden Axe) with details and colors taken directly from the dark ages! The sound is equally good, featuring a few medieval-style music scores and a variety of sampled sound effects. Technically, the game is great, although it should have better sprite animations, that would add more to its playability. | |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Playstation (PSOne) CPU: MIPS R3000A-family R3051 @ 33.8688 MHz MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling) SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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 | 24bit RGB 16,7 million-color palette (all on screen) | |
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