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Game info
psone

Donald Duck Going Quackers

Donald Duck Going Quackers
GenreArcade Platform
DeveloperDisney Interactive Studios
PublisherUbi Soft
Released2000
Rating
Graphics:8.0
Sound:9.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Donald Duck: Goin' Quackers is an arcade platform game developed and published in 2000 by Ubisoft for the PSOne, Sega Dreamcast, Gamecube, PS2 and PC.
 
Review
Donald Duck Going QuackersSTORY / GAMEPLAY
In this great 3D platforn game you control the famous Disney's hero Donald Duck and set off to save your love interest Daisy Duck. Daisy -always wanted to become a star- works as a reporter at a TV station. One day, covering a story for a secret temple of an evil magician Lord called Merlock, things went bad. Daisy has suddenly disappeared and now Donald is called to find and save her. But he is not alone. His fellow Disney heroes are by his side -from his 3 nephews (Huey, Louie and Dewey) to his personal friend, the great inventor Gyro. As we know from Disney's comics, Donald always had a competitor. Yeah, you got that right, I'm sure! His "lucky" cousin Gladstone is also after Merlock to save Daisy, making Donald's quest even harder. This game is a classic 3D platform where you run, jump, avoid hazards, hit any enemies and offers great fun since its gameplay is not frustrating.

GRAPHICS / SOUND
In terms of its presentation, the game is a candy to the eye, with colorful 3D visuals, cartoonish characters, cool action and very smooth animation plus some great sound scores and sound effects (Donald's funny voice included) that will take you directly into an almost real-life Disney cartoon adventure.
 
Screenshots
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
  • Donald Duck Going Quackers
 
Comparable platforms
Nintendo N64
Sony Playstation
 
Hardware information

Playstation (PSOne)

Playstation (PSOne)CPU: MIPS R3000A-family R3051 @ 33.8688 MHz
MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM
GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling)
SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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The Playstation (PSOne) (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
Comments
comment on 2010-06-01 20:14:44
WonderboyJoin Date: 2009-09-12
Had both Playstation and N64 version. Both are great though the N64 had better presentation (lighting and shading techniques like Gouraud shading on the N64 version of course)
 
 
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