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Game info
psone

Ehrgeiz: God Bless The Ring

Ehrgeiz: God Bless The Ring
GenreBeat em Up
DeveloperSquare
PublisherSquare
Released1997
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Ehrgeiz: God Bless The Ring is a 3D fighting game developed by Square exclusively for the Playstation, back in 1997.
 
Review
Ehrgeiz: God Bless The RingSTORY / GAMEPLAY
There is no actual story in this game. All you have to do is to choose your favorite Square character and beat the hell out of the rest foes, fighting in a variety of rings and environments. Each character has his/her own style of fighting plus different special moves (some of them are really impressive), strengths and weaknesses. Note that the special moves can be used only two or three times per match. The game's difficulty increases gradually, so you will have plenty of time to practice to its mechanics and style.

GRAPHICS / SOUND
The graphics are presented in 3D and the camera perspective changes each time you diverge from your opponent. Bodily movements are smooth and each character corresponds differently to the attacks. Each fighting arena has its own structure, colors and provides much space to move. The sound effects and the in-game music are great and add well to the game's intense atmosphere. In my opinion, Ehrgeiz is one of the best and most unique fighting games for the Playstation console.
 
Screenshots
  • Ehrgeiz: God Bless The Ring
  • Ehrgeiz: God Bless The Ring
  • Ehrgeiz: God Bless The Ring
  • Ehrgeiz: God Bless The Ring
  • Ehrgeiz: God Bless The Ring
  • Ehrgeiz: God Bless The Ring
 
Gameplay sample
 
Hardware information

Playstation (PSOne)

Playstation (PSOne)CPU: MIPS R3000A-family R3051 @ 33.8688 MHz
MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM
GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling)
SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate
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The Playstation (PSOne) (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
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