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|Falcon is a flight simulator game originally released in 1988 for the Amiga, Atari ST and PC MS-DOS computers and re-released as an action aircraft shooter with on the PC Engine, back in 1992.|
STORY / GAMEPLAY
Falcon is based on the fantastic air combat simulator Falcon F-16 that was initially released for the Atari ST, Amiga and MS DOS systems. It's been the first and one of the best F-16 flight simulators ever developed for those home computers. The TurboGrafx-16 (PC Engine) version is more of an aircraft shooter game than a complete flight simulator. This Falcon version shows some basic aircraft indicators -such as speed, altitude, directional and targeting - to at least give the feeling of combat flying (yet not the full experience and feel). The F-16's electronic displays and radars are replicated well, in 4 different styles of HUD. The game shows most of the Falcon's important readings; these include the aforementioned indicators, as well as the fuel, the damage taken and the electronic counter-measure reading. In addition, a large radar display -which helps you locate and approach the enemy- fills most of the lower part of the screen. The radar shows both your plane and any other enemy planes nearby. Though this version is a strictly console shooter, Spectrum Holobyte did a good job!
GRAPHICS / SOUND
The game features nice visuals; the terrain is well presented, although many details from the original are missing. PC Engine's hardware holds well with the animation on the 3D environment being quite smooth, considering its 8bit CPU (the dual GPUs work hard enough to help)! The game's sound is not so good, offering some typical sound effects, like the Falcon's engine (which sounds to me more like a...hair dryer than a fighting plane's turbine), the target locking system, the gunfire and some explosions! I guess the PC Engine could do better than that. Overall, this is an OK shooter for the Japanese games console.
PC-Engine / TurboGrafx-16 / TurboDuo
|CPU: HuC6280 8bit at 3.6MHz|
MEMORY: 8KB RAM
GRAPHICS: Dual 16-bit GPUs (HuC6260 Video Color Encoder, HuC6270A Video Display Controller), 64KB VRAM,
482 colors at once out of 512, 64 hardware sprites,
Supports: 256 x 256 to 320x256 flicker free interlaced screen resolution.
A 512x256 mode is possible through fiddling with registers, but not
SOUND: Capable of generating clear digitized sounds and harmonized music. Use of "Turbo Booster" add-on, could generate stereo sound.
|9-bit RGB 512-color palette (482 on-screen)|
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