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Game info
pcengine

Chew Man Fu

Chew Man Fu
GenrePlatform
DeveloperHudson Soft
PublisherHudson Soft
Released1990
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Chew Man Fu is a nice puzzle platform game that not too many will be familiar with, but it promises lots of fun!
 
Review
Chew Man FuSTORY / GAMEPLAY
Chew Man Fu (obviously an anagram of the Fu Man Chew name) is an evil lord that set a curse to steal the world of fried rice, egg rolls and all his other, personal favorite, foods. To stop Chew Man Fu you must work through 550 rounds (wow!), clearing each by placing four differently colored balls into the related hole (box actually). All levels are swarmed by enemies who can be killed by firing of one of the available balls. When a ball hits them, it will continue moving at the same direction intervening walls and pushing the player slightly backwards. Blocks can also be moved at a more casual speed, including round corners. Once a block is placed onto its place, the game grants the player with a brief bonus Kick-Ball game for two players, that can help you practice with the "odd" controls. Chew Man Fu is an addictive puzzle platform game and among the best for the PC Engine gaming console!

GRAPHICS / SOUND
The game's graphics are pretty nice, featuring a cool palette of colors and lots of large sprites on screen! The action is fun and intense ( especially when on the more advanced levels). Sound-wise, Chew Man Fu offers a nicely done (and funny) in-game tune and an array of basic, sampled sound effects. Overall, this puzzle game is very entertaining and, believe me, you gonna like it a lot!
 
Screenshots
  • Chew Man Fu
  • Chew Man Fu
  • Chew Man Fu
  • Chew Man Fu
  • Chew Man Fu
  • Chew Man Fu
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Hardware information

PC-Engine / TurboGrafx-16 / TurboDuo

PC-Engine / TurboGrafx-16 / TurboDuoCPU: HuC6280 8bit at 3.6MHz
MEMORY: 8KB RAM
GRAPHICS: Dual 16-bit GPUs (HuC6260 Video Color Encoder, HuC6270A Video Display Controller), 64KB VRAM,
482 colors at once out of 512, 64 hardware sprites,
Supports: 256 x 256 to 320x256 flicker free interlaced screen resolution.
A 512x256 mode is possible through fiddling with registers, but not
SOUND: Capable of generating clear digitized sounds and harmonized music. Use of "Turbo Booster" add-on, could generate stereo sound.
read more...
The PC-Engine / TurboGrafx-16 / TurboDuo (default) color palette
9-bit RGB 512-color palette (482 on-screen)
 
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