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Game info
pan3do

Burning Soldier

Burning Soldier
GenreShoot em Up
DeveloperGenki
PublisherPanasonic
Released1994
Rating
Graphics:9.0
Sound:9.0
Gameplay:8.0
Overall:9.0
Reviewed byP.Dial
Burning Soldier is a first person perspective shoot 'em up developed by Matsushita Electric and Panasonic Interactive Media exclusively for the 3DO console.
 
Review
Burning SoldierSTORY / GAMEPLAY
An alien breed called "The Kaisertians" have invaded and destroyed Mars and now threaten to vanish the Earth. You are a gunner on duty inside a Strike Fighter (a combat spaceship) and you control its weapons. The enemies are numerous and dangerous so you'll have to blast them all before they destroy the whole planet. Apart from the alien ships, you will also have to shoot asteroids or other space debris to protect your spaceship from heavy damage. Your mission is quite tough so you gonna need sharp eyes and good shooting skills. The ship is cruising automatically so you don't need to pilot it. All you have to do is to take aim and unleash hell with your Vulcan Cannons!

GRAPHICS / SOUND
The whole action is presented through FMV (full motion video) sequences of good quality. The sound is awesome with pretty strong techno and rock music scores plus a wide variety of cinematic sound effects and voices. The visuals are impressive (most of them are pre-rendered) and the animation is as smooth as water. Burning Soldier is among the most impressive 3DO games that show the console's 32bit potential.
 
Screenshots
  • Burning Soldier
  • Burning Soldier
  • Burning Soldier
  • Burning Soldier
  • Burning Soldier
  • Burning Soldier
 
Gameplay sample
 
Hardware information

3DO

3DOCPU: 32-bit 12.5 MHz RISC CPU ARM60
MEMORY: 2 MB of main RAM
GRAPHICS: 1MB VRAM, Resolution 640x480, 320x240 60 Hz for NTSC version, and 768x576, 384x288 50 Hz for PAL version with either 16 bit color (from 24 bits) or 24 bit, Two accelerated video co-processors capable of producing 9-16 million pixels per second (36-64 megapix/s interpolated), distorted, scaled, rotated and texture mapped.
SOUND: 16-bit stereo, 44.1 kHz sound sampling rate, Custom 20-bit Digital signal processor (DSP)
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The 3DO (default) color palette
24bit RGB 16,7 million-color palette (16,7M on screen)
 
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