Bubble Bobble is one of Taito's most successful coin-op games back in 1986. The game was so successful that was ported to a great list of home systems like the Nintendo NES, SNES, Sega Megadrive, Mastersystem, Commodore Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, MSX to name a few!
STORY / GAMEPLAY Young boys Bub and Bob were cursed and transformed into small dinosaurs. Their girlfriends are held prisoners by the Giant Bee Master and now Bub (and Bob) must fight their way through 100 levels to save the girls and kill the Bee, breaking the curse and gaining back their human nature. Your main quest is to jump from one platform to another and eliminate all your enemies by trapping them inside bubbles. To help Bub (and Bob) survive the challenge, you must always keep an eye for various power ups and bonuses that appear from time to time. The most valuable bonus is the chewing gum power up that can make you shoot different and more powerful bubbles (like the rapid-fire bubble for example). Also, you have the opportunity to complete the word EXTEND by collecting all letters needed. This bonus will transport Bub (or Bob or both) to the next level at once. There are also numerous other bonuses that will transport you to more levels, make you shoot fire blasts or take you to some extra stages to collect diamonds. The best way to play this game is with a friend as there are some levels that need some co-operation! Bubble Bobble is a really fun game to play! It's also very easy to get you into and learn its gameplay mechanism while its cuteness really draws you in! Bubble Bobble is one of the best arcade platform games ever created in video gaming history, hands down!
GRAPHICS / SOUND As in all other ports, the graphics follow closely the quality of the arcade original and the NES version is no exception! Each level is a colorful platform of different shapes and designs, filled with a variety of “crazy” sprites. The matte black backgrounds don't inspire too much confidence in the game's visuals but the platforms themselves are greatly designed. Occasionally there are some slowdown and flickering issues, especially when the screen is crowded but this shouldn't prevent you from playing and enjoying this game in any way! The sound effects add more grace to the cartoon-ish and cute look of this game while the memorable in-game tune sounds very addictive and it never seems frustratingly repetitive.
In-game music sample:
Arcades (original version)
CPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB) Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites. SOUND: five mono sound channels and PCM sound (7bit values)