
STORY / GAMEPLAY
You control Robocop and you -once more- set off to fight crime and kill drug dealers. The levels consist of multiple platforms and are heavily swarmed by enemies shooting at you. So, all you have to do is to kill generic criminals and big bosses. Upon completion of a level, you can collect special repair kits that will restore your health levels.
Each "Robo's" body part has a separate damage rating and, when damaged, those parts may end up "malfunctioning" (e.g. you will experience erratic firing if your arm holding the weapon is damaged or difficulties in walking if your legs are wasted!) If you run out of ammo, Robocop will be forced to use his punches. Punches are also the only attacking means in some big boss encounters. Your gun's shooting range is quite limited which might become frustrating at times. Also, most of the stages feature invisible checkpoints and include a tough boss fight.
Note that the NES and Master System versions offer different stages and sometimes different gameplay elements. The NES version has a unique feature, with RoboCop incurring damage in his individual body parts while the Master System version follows the Sega Megadrive/Genesis and Nintendo SNES (!) gameplay style and level design (i.e. it includes the flying sequence with Robo shooting and bombing enemies). To be honest, I prefer the NES version.
GRAPHICS / SOUND
The graphics are pretty good with nicely drawn backgrounds and they look slightly better compared to the Master System rival version. Both NES and MS versions offer smoothly animated sprites with the NES version being better as its sprites look like walking around instead of..."hovering" around as with the Master System version.
The sound is one of the game's strongest points featuring some nicely composed in-game tunes and a few great sound FX, like gunfire and explosions.