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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
n64

Fighting Force 64

Fighting Force 64
GenreBeat em Up
DeveloperCrave Entertainment
PublisherEidos Interactive
Released1998
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Fighting Force is a 1997 3D beat 'em up game developed by Core Design and published by Eidos. It was released by Eidos for the Sony PlayStation, Microsoft Windows by and in 1998 by Crave for the Nintendo 64. The N64 version offers more of what made the PlayStation version a hit (such as improved graphics). A sequel, titled Fighting Force 2, was released in 1999 only for the PlayStation and Dreamcast.
 
Review
Fighting Force 64STORY / GAMEPLAY
The evil Dr. Zeng with an army of badd guys at his disposal, decides that destroying the world is a tough job but somebody's got to do it. You form a team of four rednecks, each one with unique fighting abilities, and you set out to eliminate the mad man's plans. Just beat everyone up and cause chaos! There is a total of 3 stages with several sub-levels each (a total of 25 levels to explore). Among them, there are some difficult levels with some tough bosses to beat, as long as you tolerate the game's sluggish (at times) controls. Fortunately you can pick several handy weapons like pistols, knives, crowbars or even bazookas. You can also use objects like trash cans, car tires and bottles as throwing weapons!The environments are highly destructible too, in that you can smash almost everything around the area (i.e. punch and kick a police car until it explodes and get an item as a weapon!) The game requires the player to master his movement around a 3D environment that sometimes can get frustrating, especially when easily getting a little off when you try to line up a bazooka blast or a pistol shot. One of the best things about this game is the cooperative Multiplayer mode (which is always more challenging than the single player). Overall, Fighting Force 64 is one of the best fighting games for the Nintendo 64!

GRAPHICS / SOUND
The game looks a lot like the Playstation version with improved graphics. Although the sluggish controls, the characters themselves look pretty good and the fighting animations make this game a real joy. The overall presentation is accurate to the original game but just nothing outstanding. The sound is also great, with a lot of realistic sound effects such as gun firing and explosions along with several ambient sounds and some weird futuristic midi battle music that accompanies you along the way. Personally, I actually prefer the CD-quality music of the Playstation version.
 
Screenshots
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
  • Fighting Force 64
 
Gameplay sample
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
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The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
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