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Game info

Flying Dragon

Flying Dragon
DeveloperCulture Brain
Reviewed byndial
Flying Dragon is a fighting game that features several different modes and a unique role playing fighting system. Flying Dragon is one of the few quality fighters on the N64 system although its somewhat mediocre graphics and sound.
In this N64 exclusive fighting game your main goal is to fight and knock out your opponents to become the great winner. Into the game, there are two fighting modes: SD Hiryu and Virtual Hiryu. In SD Hiryu mode, that features super deformed characters, the combat is much simpler and this is where the RP aspects come in. You play in tournaments and when you win you get items that boost your attack, defense and healing. You will also find treasures and spend the money you earned to the shop and buy other items. The Virtual Hiryu mode is the, supposed, more realistic fighting system that looks more like a traditional 90s in 2D or 3D perspective (you can choose it) with a solid fighting engine, long combos etc. The 2D mode doesn't feature a rotating background or sidestepping, whilst the 3D mode does include sidestepping as well as some extra special moves.The opponents are really tough, but fortunately magical items will appear after you fulfill certain requirements like winning a tournament! The game's controls are easy to learn and a simple move is just a couple of button presses.Even though Flying Dragon is not very original, it does offer a lot of fun details from other fighting games, items, stocks, super / ultra moves, different styles etc.

The graphics are not its strong point, but they are adequate for this type of game, although I would expect more from the developers due to the N64 power. Different background graphics and character models were included for both the SD and Virtual Hiryu modes. The polygonal models are quite simplistic and have a limited amount of animation since no special effects are used to take advantage of the N64. More on that, the backgrounds look quite cartoon-ish and there are no animated scenes around. They tend to be drawn in 2D and zoomed-in and out as the camera rolls (in 3D mode!). The sound is follows the same quality with good sound effects though they are not that realistic and the voice acting is not stellar. The game's music is fine although the sample quality of that instruments does not justify N64's sound chip.
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Gameplay sample
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
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