Nintendo N64 games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


Reviewed byndial
John Romero's Daikatana is a first person action shooter with RPG elements, originally released for the PCs (by Eidos Interactive) and ported to the Nintendo 64 by Kemco. The game was originally available as a N64 rental in early 2000 and was commercially available during the 2000 holiday season.
You are a man named Hiro Miyamoto battling enemies and overcoming obstacles of time and space through four different eras of time: 25th Century Japan, Ancient Greece, Viking Norway and 21st Century San Francisco. The year is 2455 and a magical sword (the Daikatana) was recently unearthed by a team of archaeologists. But Kage Mishima, a greedy mastermind hungry for world domination, steels it. Using the special abilities of the sword, Mishima travels back in time and rewrites history to his liking, subsequently altering the future. It's up to Hiro Miyamoto now, to take out Mishima and restore the planet to its actual state. Daikatana combines both shooter and RPG elements, character upgrading, and time travel, but none of these elements really changes how the game plays and do not distinguish it from the other FPS games of the time. You have to walk through hallways while shooting various flying mosquitoes (!), robots and guards. You may collect extra firepower during your quest (more than 25 different weapons), as well as other items that will increase your health and skills. The N64 version's gameplay is similar to the PC's but overall the game itself is very different. The levels differ from those featured on the PC version and are less in number (18 for the N64, 24 for the PC). Also, on the PC version rescued imprisoned will follow you along the way and help you in certain occasions, while on the N64 version they only return the favor via cut scenes. If you lose your energy, you have to start all over again, which is rather frustrating.The game also supports multiplayer modes which allow you to either death match against up to four players or fight it out to see who can collect the most gems.

The graphics are good but not exceptional and the framerate is OK with everything moving quite fast in its nicely detailed 3D environment! But the N64 version boasts a wide array of blurry textures. Note that, the final release of the game utilizes the Quake II graphics engine. The game's sound is good with several sound effects (like explosions, screams, gunfire etc) and single guitar riffs that play through the levels of the game.
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Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
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