OnLine members | Currently: 16 |
Total hits! |  |
Puzzle! |  |
Random Old Ads! |  |
|
|
 |
 |
Screenshots |
| | |
 |
Gameplay sample |
| | |
 |
Hardware information |
| Nintendo 64 (N64) CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus) MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth. GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
|
| read more... | |
 | 24bit RGB 16,7 million-color palette (32,768 on screen) | |
 |
Comments |
| No comments added yet | | Login to leave your message! |
|
|
Our featured games |  |
Play old-school now! |  |
Music Player! |  |
Play ZX on-line!! |  |
Play CPC on-line!! |  |
Boot Screens! |  |
Retro-games Trivia! |  |
Old-school Crossword! |  |
Is this my palette? |  |
The logo evolution! |  |
Manuals! |  |
Beat them All! |  |
|