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Game info

Toy Story 2

Toy Story 2
Genre3D Platformer
Reviewed byndial
Toy Story 2 is a 3D platform game mainly based on Pixar's computer animated movie of the same name. The game was released for the Nintendo 64, Sony PlayStation, Sega Dreamcast, and PC while there is also an altered version in Game Boy Color handheld console.
You control Buzz Lightyear, the Tim Allen voiced astronaut hero from the movie on a mission to save your pal Woody from an evil prospector named Zurg. Your quest expands in 15 levels of action and each level is divided into five zones. The game includes a map where the player can select a level to play. Only the first level is unlocked at the beginning, but the you can unlock more levels by collecting Pizza Planet tokens which is the main objective. In each level there are five tokens to collect and finishing a whole zone you'll have to fight against a nasty boss to continue to the next.

The graphics in Toy Story 2 are good, detailed and includes areas identical the original animation movie, although the N64's hardware occasionally has a few frame-rate drops here and there and the use of lighting / shadows could be better. Well someone would expect better score on these sectors as the Nintendo's console is pretty powerful. Also, the lack of animated cut-scenes (available on the PlayStation and PC versions) from the film is sorely missed. The vivid and colorful design of the game's levels does not work at the expense of gameplay. The camera angles are a bit painful because you have to wait for Buzz to turn -slowly- around and this may get very frustrating. Also there are scenes where objects are overhead and out of reach! Either way the game is fun to play up to a few levels and the sound is good featuring in-game tunes and sampled voices taken directly from the original Toy Story 2 movie.
  • Toy Story 2
  • Toy Story 2
  • Toy Story 2
  • Toy Story 2
  • Toy Story 2
  • Toy Story 2
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
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