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Handheld: 57
16/32bit Computers: 730
8bit Computers: 404
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 106
128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreShoot em Up
Reviewed byndial
1942 is a vertical scrolling shoot 'em up developed by Capcom for the arcades in 1984, and later ported to the Nintendo NES (by Micronics), MSX, NEC PC-8801 and Amstrad CPC, ZX Spectrum and Commodore 64 by Elite Systems. The game is a decent shoot em up with colorful and smooth graphics but being difficult to play because of its sluggish controls.
The campaign is set in the Pacific Theater of World War II. You pilot a plane (dubbed the "Super Ace" although its appearance looks like Lockheed P-38 Lightning) and you have to shoot down enemy aircrafts. Apart from shooting, you can also perform a "loop-the-loop" to avoid enemy fire, which is a quite unique feature for its time. There are 32 different levels, each finishing with your plane landing on an aircraft carrier where you can read a briefing for your next mission. You must fly through Midway, Marshall, Attu, Rabaul, Leyte, Saipan, Iwo Jima and finally Okinawa before reaching your ultimate goal, Tokyo. There are various objects and power ups to collect that will help you in your mission by upgrading your weapons. Regarding gameplay, the game suffers a little from the "one-hit and you' re down" style of the 80s.

The MSX2 version is quite good, featuring nice graphics with bright colors and pretty smooth sprite animation; this version is actually more close to the original, but this is something expected due to the advanced MSX2 system hardware. In fact, the MSX2 has the smoother sprite animation and screen scrolling compared to all other 8bit 1942 versions. Sonically, there is music only on the title screen, while the sound FX are the classic bangs and booms of any mid 80s shooter. I think that, comparably, the C64 1942 version offers the best sound among all 8 bit home computers.
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Gameplay sample
Comparable platforms
Amstrad CPC
Commodore C64
Hardware information


MSX2CPU: ZiLOG Z80A at 3,58MHz
MEMORY: 64Kb to 128Kb RAM, 64KB ROM (32Kb for bios, 16Kb for Basic v3, 16Kb for DiskROM)
GRAPHICS: Yamaha V9938 with 128Kb VRAM (sometimes 64 or 192Kb) supporting 512x212 (16 colours out of 512) and 256x212 (256 colours)
SOUND: Yamaha YM2149 (PSG) 3 channels, 8 octaves. Also supports Yamaha YM2413 (OPLL) known as FM-PAC capable of 9 channels FM or 6 channels FM + 5 drums and 15 pre-set instruments!
The MSX2 (default) color palette
9-bit RGB 512-color palette (16 on-screen)
MSX2+: 15bit RGB 32,768-color palette (19,268 on screen)
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