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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
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Jim Power - snes
Donkey Kong Country - snes
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Blazing Lazers - pcengine
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Game info

Champion Boxing

Champion Boxing
DeveloperPonny Cannon
PublisherPonny Cannon
Reviewed byndial
Champion Boxing is a 1984 arcade boxing game developed and published by Sega for the arcades, and later ported to the Sega SG-1000 console and MSX computers only in Japan and Europe at the same year
Champion BoxingSTORY / GAMEPLAY
You are a Pro Boxer and participate in one-off matches or enter a tournament to become World Champion. The matches can be set at four difficulty levels. There are three different punches to master here: the upper cut and low and high long punches. Defense includes ducking as well as shuffling backwards and forwards. Your skills can be upgraded by consecutively clearing into higher levels. If in Level 5 you win by a 10 count KO you'll become the World Champion! As long as you successfully hit your opponent, his strength meter decreases until it gets too low; then the fighter falls down. The referee starts counting and when he gets up again, he continues the round with his strength slightly increased. If you keep on fighting him like that, then it's easy to win the fight! Note that the game also supports a two-player fight too. Champion Boxing is probably one of the best boxing games released for the 8bit MSX systems.

This is a good looking 8bit boxing game having colorful graphics with huge sprites and smooth sprite animation. Throwing low, middle, and upper punches directly to the opponent's face or body the character's animation is superb; note that the crowd at the background is animated too! I also think the colors used on the MSX version are better than the Sega SG-1000 console system! The sound is typical for a boxing game, offering a few spot effects when hitting the opponent, crowd cheering when you win the match, and a few short tunes prior to the fight.
  • Champion Boxing
  • Champion Boxing
  • Champion Boxing
  • Champion Boxing
  • Champion Boxing
  • Champion Boxing
Gameplay sample
Hardware information


MSXCPU: ZiLOG Z80A at 3,58MHz
MEMORY: 32, 64 KB and 128 KB exist, 32KB ROM (16Kb for bios, 16Kb for Basic)
GRAPHICS: Texas Instruments TMS9918, Video RAM: 16 KB supporting a 16 color palette and up to 256x192 resolution (support 32 sprites).
SOUND: General Instrument AY-3-8910 (PSG), 3 channels, 8 octaves
The MSX (default) color palette
15-color YPbPr-encoded palette (15 on screen)
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