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|Developer||Sanritsu Denki Co.|
|Bank Panic (also known as West Bank) is an action shooter game developed by Sanritsu and published by SEGA in 1984 being one of the most addictive games for its time! The game was successfully ported to SG-1000, MSX, Sega Master System, Amstrad CPC, Commodore 64, ZX Spectrum as West Bank, Atari XL/XE as Bang Bank.|
STORY / GAMEPLAY
This was one of my favorite games on the arcades back to the 80s. You're an Old West sheriff who must protect a bank and its customers from masked robbers. The layout of the bank is implicitly a circle with twelve numbered doors. You can rotate to the left or right and view three doors at a time. The doors will open to reveal a customer (who will drop a bag of money, making a deposit), a robber (who will attempt to shoot the player) or a young boy (who will be holding a stack of three to five hats, which you can rapidly shoot for a bag of money or bonus time). The level ends when all twelve doors have received one or more deposits. Note that at random intervals, a bomb will be placed on one of the doors and a rapid timer will count down from 99. You must move to that door and destroy the bomb with gunfire! But you should be more careful as shooting a customer, being shot by a robber, failing to destroy a bomb or failing to complete the level before the overall timer (shown by a bar at the bottom of the screen) loses one life. Although robbers can be shot on sight (such a kill is judged -UNFAIR- but carries no penalty), greater points can be earned by waiting until they begin to draw their weapons.
GRAPHICS / SOUND
The graphics on the MSX version are nicely designed, they are quite colorful and offer most of the original details. The sprite animation though is minimal (as in all versions), featuring a few frames per character, but does the job just right. The sound features some nice in-game western-style tunes along with a few typical SFX (gunshots, door opening and more).
|Arcades (original version)|
|CPU: ZiLOG Z80A at 3,58MHz|
MEMORY: 32, 64 KB and 128 KB exist, 32KB ROM (16Kb for bios, 16Kb for Basic)
GRAPHICS: Texas Instruments TMS9918, Video RAM: 16 KB supporting a 16 color palette and up to 256x192 resolution (support 32 sprites).
SOUND: General Instrument AY-3-8910 (PSG), 3 channels, 8 octaves
|15-color YPbPr-encoded palette (15 on screen)|
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