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|Genre||Beat em Up|
|Final Fight is among the most known beat 'em up games in history. It was developed by Capcom originally in 1989 for the arcades and two years later it was converted to several 16/8bits home-computers and consoles.|
STORY / GAMEPLAY
The game is set in an American fictional place called Metro City and the story revolves around the kidnapping of the newly-elected Mayor's daughter, Jessica, by a dominant street gang named "Mad Gear"! The gang's members want to take control of the city, so they kidnap the girl to blackmail the Mayor. Mike Haggar (the Mayor), is a former pro wrestler and he refuses without any question to give in to the gang's demands! So he decides to set out to rescue his daughter with the help of her boyfriend, a black belt martial artist named Cody and his friend, a modern-day Bushin Ninja named Guy. At the game's main menu, you can choose one among those three different characters, each with his own pros and cons. Also, the game can be played in two-players mode (like Golden Axe and Double Dragon), which adds more fun! Your main goal is to beat the hell out of every enemy character that appears on screen aiming to stop you, until you finally reach the end of the stage and confront a stronger (and much bigger) boss fighter! Once that boss is knocked out, you will automatically move on to the next stage. Final Fight is a nice beat 'em up game, until the moment you realize that nothing new is going to happen (pretty usual for almost all games of its genre). The fighting moves are rather limited and each major villain can be beaten by using a specific technique! The gameplay is getting gradually tougher, much like the Double Dragon series, but sometimes it might get in your nerves and make you quit! After all, this is a beat 'em up game, so it shouldn't be a "piece of cake" for any player!
GRAPHICS / SOUND
The graphics on the Sharp X68000 look good, without any further depth (due to its almost "dull" backdrops). But, in general, this conversion is graphically almost identical to the coin-op original title, with no frame-rate drops and smooth character animations. One of the most impressive features Final Fight offers is the appearance of really large characters on-screen. The Sharp X68000 conversion sports more than 100 colors on screen at once (which is much higher compared to the Atari ST or the Amiga counterpart). The intro music is great and the in-game sound is nicely performed with the original arcade music and a variety of sampled sound effects during gameplay.
|Arcades (original version)|
|CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz|
Also there is a Sub-CPU available (Oki MSM80C51 MCU)
MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites)
GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (16×16 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM.
SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
|16bit RGB 65,536-colors palette (16 to 65,536 on screen)|
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