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Game info |
|  | Overtake |  | Genre | Racing Sim | Developer | Zoom | Publisher | Zoom | Released | 1992 | Rating
 | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Beat your opponents by racing every track on this arcade Formula 1 simulator. Overtake was released in 1992 exclusively for the Sharp X68000 computers, with great graphics and sound along with smooth gameplay. |
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Review |
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 STORY / GAMEPLAY The game has the option to either practice, take part in a single race or compete in a championship in which you race consecutive circuits. Overtake includes most of the worldwide famous Formula 1 tracks like San Marino, Monaco, Canada, France, Great Britain, Germany, Hungary, Belgium, Italy, Portugal, Japan, Australia, South Africa, Mexico, Brazil and Spain. The AI is good and the computer controlled pilots have different driving styles and sometimes this makes it harder to overtake during the race. Each car also is handled differently. The gears shift can be either manual or automatic. Fortunately there is no car damage during collisions (a feature that makes Overtake a more arcade-style racing title). Also, there is no need to refuel, to change tires etc as there are no pit stops. So yes, this game is closer to an arcade racing than a simulator and is a very playable title as the controls are very responsive.
GRAPHICS / SOUND Overtake has good graphics and smooth enough scrolling, and along with its responsive controls, this game is totally fun to play! Each circuit has its own unique design, details and backgrounds. The game screen is filled with more than 120 colors and the dashboard view is impressive. Both wing mirrors show in real-time any action behind you! During the races there are many sampled sound effects that do the job well. These include the engine "roaring", any collisions sounds and even your "screeching" tires! The game's sound also includes some nicely composed main-menu sampled tunes. | |
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Screenshots |
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Gameplay sample |
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Hardware information |
| Sharp X68000 CPU: X68000 (1987) to SUPER (1991) models - Hitachi HD68HC000 (16/32-bit) @ 10 MHz OR XVI (1991) to Compact (1992) models - Motorola 68000 (16/32-bit) @ 16 MHz OR X68030 (1993) models - Motorola MC68EC030 (32-bit) @ 25 MHz Also there is a Sub-CPU available (Oki MSM80C51 MCU) MEMORY: 1-4MB RAM (expandable up to 12 MB), 1MB ROM (128 KB BIOS, 768 KB Character Generator), 1056KB VRAM (512KB graphics, 512KB text, 32KB sprites) GRAPHICS: GPU (graphics processing unit) chipset: Sharp-Hudson Custom Chipset
Color palette of 65,536 (16-bit RGB high color depth) and maximum up to 65,536 colors on screen (from 256x240 to 512x512 resolution), up to 64 colors (from 640x480 to 1024x1024 resolution)
Graphics hardware: Hardware scrolling, priority control, super-impose, dual tilemap background layers, sprite flipping.
Graphical planes: 1-4 bitmap planes, 1-2 tilemap planes, 1 sprite plan
It supports 128 sprites on screen (16×16 sprite size), 32 sprites per scanline, 256 sprite patterns in VRAM. SOUND: Yamaha YM2151: Eight FM synthesis channels
Yamaha YM3012: Floating point DAC with 2-channel stereo output
Oki MSM6258: One 4-bit ADPCM mono channel @ 22 kHz sampling rate
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 | 16bit RGB 65,536-colors palette (16 to 65,536 on screen) | |
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