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Shadow of the Beast - Commodore64
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Dark Seed - Amiga
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Dark Seed - PC
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Game info

Dark Seed

Dark Seed

Developer / PublisherIncentive Software / Cyberdreams
Media4 x disk
Reviewed byndial
Dark Seed is an adventure game designed by the famous horror designer H.R.Giger. The game is based on horror and mystery issues and was developed by Cyberdreams for the Amiga (OCS), Amiga CD32, Macintosh and PC in 1992. The game was later published by Gaga for the Sony PlayStation and the Sega Saturn video-game consoles.
Dark Seed Mike Dawson is a manager in a big company but his dream was always to become a famous writer. So he recently bought an old and quiet mansion somewhere in Woodland Hills. But here is where the problems begin. He didn’t know about the existence of a parallel universe in there, after finding clues of the previous owner's death! One day, after he wakes up from a terrible nightmare, he finds out that someone (or something) has implanted in his brain a dark seed (an alien embryo into his brain). Everything is different now. Everything is scary. He suffers from headaches which show that the nightmare is no longer in his sleep but in reality. His main purpose now is to find out what is going on, having only three horrifying days to do it gameplay occur in different places, not only in the mansion, including traveling to a universe through the living room mirror (!) etc.
Unlike most point-and-click adventure games, which give the player time to explore, many actions in Dark Seed must occur within precise time limits.
Has a great scenario, has nice visuals and sound, its great!

The PC version, features fantastic graphics, made with the use of only 16 on screen and being identical to the Amiga version (probably a direct port)! I was expecting way more colors here, but still it looks perfect adding a lot to the spooky atmosphere and kinda of film-noir scene! The perspective seems as if you are watching a theatrical play (with those curtains shown on the two sides of the screen) and characters move in a pseudo-3D environment. All characters are digitized, and all scenes offer remarkable visuals for the time. Note that the PC version runs faster when compared to the Amiga , with fewer loading time too.
Sound supports pc-speaker or AdLib/Soundblaster sound hardware. It offers various sampled sound FX (but of low quality here) for the disks version, including creepy tunes, plus digitized dialogues when you interact with another person! The CD version offers sampled speech of everything being written during gameplay. The music is also good and quite creepy too!
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
Comparable platforms

16 colors
Commodore Amiga OCS/ECS

16 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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