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The Viking Child
|Prophecy I: The Viking Child is an action platform game released in 1990 for the Commodore Amiga, Atari ST / STE, DOS computers as well as for the Atari Lynx, Nintendo Gameboy handheld consoles.|
STORY / GAMEPLAY
You are Brian, a Viking child called to meet the prophecy for his destiny by entering the Halls of Valhalla and battling his way through 16 different and hostile levels, from medieval castles to mountains and thick forests, swarmed by an army of foes under the command of evil Norse god Loki. The game looks and plays similarly to Super Wonder Boy (a.k.a. Wonder Boy in Monster Land) as it has you collecting hidden coins, upgrading Brian's weapons and visiting shops (to spend the coins collected). Though its similarities to Super Wonder Boy, The Viking Child has better visuals and brilliant sound. It is a so great and so fun to play action platform with lots of nice details and touches. Prophecy I: The Viking Child is a must-have game in any system it's available and will surely entertain most -if not all- platform gaming fans! GRAPHICS / SOUND
The DOS visuals are pretty close to the Atari ST version carrying the same details and the same number of colors, but running smoother. Note that the Amiga version is better than both its counterparts, in terms of colors and background details. On the other hand, the DOS sound is awesome (provided that you have a SoundBlaster compatible card or an AdLib that will just do the job fine. The only downside on this version is the lack of having both sound effects and music while playing. GAMEPLAY VIDEO
In our gameplay video below you may watch the Atari ST, Amiga and DOS versions of the game.
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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