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Game info |
|  | Kick Off 2 |  | Genre | Sports | Developer | Anco Software | Publisher | Anco Software | Released | 1990 | Rating
 | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Kick Off 2 (along with Kick Off) is one of the most competitive, most demanding and most rewarding soccer game ever developed for the 16bit home systems. The game was created by Anco in 1990. |
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Review |
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STORY / GAMEPLAY
This is a soccer (football) game, so there's no actual story. As in every sports games, your main goal is to always win. Kick Off 2 (along with its data disc "Kick Off 2 - The Final Whistle" that followed a year later) is a full size, multi-directional scrolling soccer game that includes everything and in the correct proportions. Both opponent teams play the game based on tactics. The players move into position to receive passes and gain ball possession. The ball, as on a real game, travels ahead of the player thus making tackling a matter of skill rather than a choice. Each tiny player that runs on the pitch has a unique combination of attributes and skills suitable for the skill level at which the game is played. The game includes all details necessary for such a game, like action replays, players with different characteristics, a variety of tactics plus fouls, yellow cards, red cards, injuries, injury time and different referees. Anco released their first Kick Off game for the Amiga and the Atari ST and it was immediately considered pioneering in soccer computer games as it brought some features that were never included in a football game before. Note that the first Kick Off in the series was initially released for the Atari ST. Kick Off 2 is better and more complete than its predecessor, offering great soccer fun, either in Single or in 2 Players mode. GRAPHICS / SOUND The DOS version has good graphics with bright colors, smooth and fast sprite animation at the pitch. Although DOS version supports VGA and EGA, they both have almost identical quality (with some minor differences at the pitch i.e. the grass looking better on the VGA). Note that, much like the Amiga version, the DOS version offers significant differences on the pitch's details compared to the ST. The sound is quite decent, supporting Sound Blaster (and compatible) cards and includes sampled looped cheers for goals as well as other soccer sound effects.
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Screenshots |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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 | CGA: 16-color palette (4 on-screen) |  | EGA: 64-color palette (16 on-screen) |  | VGA: 256-color palette (256 on-screen) | |
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