Green Beret John Rambo strikes again to rescue his former commander Colonel Sam Trautman from the Soviets in Afghanistan. The Sega Mega Drive and Master System versions developed and published by Sega and different from the home computers version. Rambo III is available on the MS DOS, Atari ST, Commodore Amiga, ZX Spectrum, Commodore 64, MSX and Amstrad CPC.
STORY / GAMEPLAY Rambo III follows the plot of the blockbuster film starring Sylvester Stallone. The home computers version is split into three missions (instead of 6, found on the Mega Drive / Master System). Part one has a top down perspective and you explore the building Trautman could be held in, avoiding the enemies and lots of infra red security beams that will activate the alarm and unleash more enemies. In the second part you follow the same scenario but this time the action takes place outside. The final part changes to an Operation Wolf style shoot 'em up with tanks, soldiers and helicopters to shoot. But your gun may jam, which adds to the challenge of finally getting out alive. Although its simplistic gameplay, Rambo III has something to add in terms of playability, mainly because of the John Rambo figure. The average gamer should find the game a bit difficult at the beginning but the interface is quite easy to understand.
GRAPHICS / SOUND The MS DOS version has detailed graphics (close to the Amiga and Atari ST versions) but also includes some static shots from the movie. The sprites move good as well. The game supports several graphics modes including CGA (4 colors), EGA (16 colors) in 320x200 resolution as well as a Hercules (!) graphics adapter with 720x350 pixels resolution! The sound is great and supports (among others) the Adlib sound hardware performing impressive music scores with some typical (but not sampled as found only on the Amiga version) sound effects.
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!