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Game info |
|  | Panza Kick Boxing |  | Genre | Fighting | Developer | Futura | Publisher | Loriciel | Released | 1990 | Rating
 | Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Endorsed by André Panza, this game brings Thai kick boxing to the home computers and consoles being one of the best fighting games. Panza Kick Boxing released for the Commodore Amiga, Atari ST, Amstrad CPC/CPC+, Amstrad GX4000, NEC Turbografx to name few. The game was re-titled and released later as "Best of the Best: Championship Karate" on the NES, SNES, Game Boy, Mega Drive. |
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Review |
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STORY / GAMEPLAYThe game features both single and multi player mode. The single player mode also offers a career game. You start off with a kick boxer having some random - low - physical capacities, namely strength, resistance and reflex. You can train your boxer to improve these stats. You will improve your resistance by skipping-rope, strength by weightlifting and finally your reflexes by kicking moving targets. However, when using keyboard controls, the training sessions are very difficult. Training and boxing opponents makes you stronger and enables you to challenge better boxers. The moving list is huge and count 120 moves/positions available, all digitized by the famous triple world champion Andre Panza! There the usual low-kicks, high-kicks, punches, back-fists and a lot more to use. Ultimately, you can challenge the best boxer, André Panza himself. The referee is a little annoying as he grunts whenever a decision is called and this sound does become very annoying after a while. Panza Kick Boxing was the best kick boxing simulation around, and worth every penny back in the days.
GRAPHICS / SOUNDPanza Kick Boxing features 1.5MB of graphics files! The PC version runs only on VGA, offering really nice graphics (identical to the Amiga and Atari ST versions) with limited to 16, but vivid, colors, and smoothly animated sprites. As with all versions, what is really impressive is the number of available moves for each fighter, all of which are nicely animated! According to the developers, it took two years work to digitize all the blows, falls, foils and to recreate more than 120 combat positions, with the assistance of Andre Panza himself! Pretty impressive that is. The game supports only AdLib sound card, offering a nice main menu tune, but apparently the sampled sound effects are played via the PC speaker (as no SoundBlaster is supported). | |
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Gameplay sample |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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 | CGA: 16-color palette (4 on-screen) |  | EGA: 64-color palette (16 on-screen) |  | VGA: 256-color palette (256 on-screen) | |
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