|Random Old Ads!|
|Actua Soccer is part of the Actua Sports video game series published by Gremlin Interactive which competed with Electronic Arts EA Sports label during the second half of the '90, until Gremlin was acquired by Infogrames. The game offers full-3D action taking advantage of the higher CPU-clocks and GPU-clocks demand at the time, and was initially released for the PC (DOS) in 1995 and a year later ported to Mac OS-based computers.|
STORY / GAMEPLAY
No story here. You just choose your favorite national team and start your streak playing matches in soccer stadiums from around the world, to win the World Championship title. The game features 44 national teams to choose from, players with 8 individual skill attributes each, and a full range of customized tournaments. It also offers multi-player options, either a two-player mode on the same-system or networked play! As long as you master the controls, everything goes rather smooth and the game is great fun.
GRAPHICS / SOUND
The stadiums are greatly done and well colored, and players are moving nicely and fast around the pitch in a full 3D environment. The game requires a minimum of a 486DX 33 MHz with VGA graphics of 2 MB VRAM and at least 4 MB of RAM to get it started.
When running with 4 MB of RAM, the game offers a typical "soccer game" sound consisted of crowd wows plus some in-match sound FX (ref whistling etc). But in 8 MB of RAM, the game offers a full flowing commentary over the top by BBC commentator Barry Davies!
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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