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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
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Game info

Crazy Drake

Crazy Drake
GenreAction Platform
DeveloperNeurotech Software
PublisherOne Reality
Reviewed byndial
Crazy Drake is a cartoonish side-scrolling platform game that reminds us of Earthworm Jim as it shares similar aesthetics. The game casts Prince Drake of LoonyVille as the main protagonist, disguised as the masked avenger Crazy Drake, on his quest to retrieve the Sacred Golden Egg from the nasty Dr. Foulbrain.
Peace reigned in Ducktropolis. King and the Queen traveled south for vacation and left their son -Prince Drake- to run the kingdom and protect the Holy Golden Egg. One night, Dr. FoulBrain infiltrated the Palace and stole the Sacred relic to help him stop a bunch of undisciplined power in Ducktropolis.
The game plays similarly to Earthworm Jim and your mission is to find and retrieve the Holy Golden Egg through 20 challenging levels (divided into 6 episodes). You also have to collect the eggs and defeat the minions sent by the evil doctor. Along the way you'll collect power-ups and extra lives to aid you in your quest. Drake has a gun with unlimited ammo and can run, jump, duck or climb ledges to progress through the levels. There are also some areas where he'll ride balloons over shark-infested pits and teleportation pods that will transfer him to certain areas of the level. As long as you collect golden eggs throughout the level, they will grand you with an extra life, upon reaching a certain number of points. Each episode has its own boss to fight, eliminate and go further.
Crazy Drake was launched as a shareware and the full game has six episodes with over 20 levels, while only the first episode is available in the shareware version. The levels are large and maze-like instead of linear and usually feature a number of puzzles to solve, before you can move on. If you like Earthworm Jim, then you'll probably like this one as well.

The graphics are good and it is obvious that a great deal of care and attention has been taken over them. The first thing you'll notice is Drake's smooth, cartoonish animation as he moves in an incredible and smooth manner. Every body stance, move and attack has been carefully crafted. Drake and his foes are all extremely well-animated, and the levels never seem to loop tiles with undulating, coiling platforms and nonstandard surfaces.
Sound-wise, the game supports all SoundBlaster cards and Gravis Ultrasound, with a wide variety of sampled sound effects and speech and a catchy -but also repetitive- music.
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Gameplay sample
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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