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International Karate + - Commodore64
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Turrican II - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
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Hurrican - PC
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Game info


GenreAction Shooter
DeveloperACRO Studio
PublisherThe Game Factory
Reviewed byPDial
Baryon is a vertical scrolling shoot 'em up game developed by the South Korean ACRO Studio and became popular outside its home country thanks to The Game Factory that published it as shareware.
The game's scenario is pretty shoot 'em up basic. You navigate your space fighter through relentless squadrons of alien crafts, shooting your way to survive. There are two different types of fighters to select, each with its own unique main and secondary weapon systems and can both be manned by two players simultaneously. Apart from the smart bombs, needed to destroy enemies at a blast radius, there is also a variety of other power-ups to collect.
The stages are rather long but there's always so much going on that they hardly ever become boring. At the end of each stage there's a usual big boss waiting to stop you. The game turns to be a "bullet-hell" style shooter, in which the entire screen is often almost completely swarmed by enemy fire, a very-very common detail of the East Asian games of the 90s.
Baryon is definitely a good looking and fun to play game, even excelling the contemporary genre reference Raptor: Call of the Shadows that shares similar aesthetics!

The game requires a minimum 386SX+ with 4MB of RAM and supports VGA only, running in an "obscure" 256x200 pixels resolution. The overall presentation is good, with nice graphics, super smooth scrolling and fast action while the backdrops are detailed with 165 simultaneous colors.
Baryon's sound and music are similarly good and effective, offering well matched to the game's atmosphere sampled sound effects along with some nicely composed stereophonic tunes.
  • Baryon
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Gameplay sample
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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