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Game info |
|  | Indianapolis 500 |  | Genre | Racing Sim | Developer | Papyrus | Publisher | Electronic Arts | Released | 1989 | Rating
 | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 7.0 | Overall: | 8.0 |
| Reviewed by | ndial | Indianapolis 500: The Simulation was initially released as a top-notch game for the DOS! It's Electronic Arts' adaptation of the thrills and spills of high speed racing. Indy 500 is an American race set in 200 laps on the Indianapolis racing circuit and EA managed to resemble this furious action in a full 3D environment. The game was later released for the Amiga home computers. |
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Review |
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 STORY / GAMEPLAY
No story here! The only goal is to win! The race is viewed from your formula's cockpit showing all vital gauges, dials and the like. Outside the vehicle everything is filled with great vector graphics that move fast and smooth enough, helping recreate the high speed action of the real F1 thing. Gear shifting is automatic so you have one thing less to worry about! As expected, the course remains the same throughout every race but the track combines a number of long stretches with a few tight turns to put your F1 to the test. This racing game includes all the features you could imagine, even pit-stops where you have to drive your car slowly before grinding to a halt and repairing the necessary (changing tires, refueling your car or even replace broken parts of the car). The track does become more and more littered with other cars that have spun off or crashed, so you must beware to avoid any debris or other obstacles track before you burst your tires and cause engine failure! Because of the games' great speed (and sound!), Indianapolis 500 is a very addictive simulator, although it can get a tad repetitive.
GRAPHICS / SOUND The DOS game version runs in VGA, EGA or CGA graphics and are pretty nice (and so are the sound effects)! . The filled 3D graphics are some of the fastest and most detailed found back in late 80s. The level of detail can even be offset against speed, so there is the option to choose between high, medium or low detail. For example in high detail the graphics give plenty of colored vectors around but the action gets slower whilst at the lowest detail the speed gets crazy! Note that the DOS version has up to 16 colors on-screen (VGA mode). The game's sound is awesome for its time, although it only supports PC-speaker or AdLib compatible sound cards. The hum of your engine ticking over and the sound of the other cars streaking past create the right atmosphere for this exhausting race. | |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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 | CGA: 16-color palette (4 on-screen) |  | EGA: 64-color palette (16 on-screen) |  | VGA: 256-color palette (256 on-screen) | |
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