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|ELF is a 1991 action platform game that, once mastered, is amazingly addictive and fun! The game was released only for the Commodore Amiga, Atari ST and PC (DOS) home systems.|
STORY / GAMEPLAY
The game is based on Cornelius's story, a male Elf that has to save his girlfriend Elisa from the armies of the evil Necrilus, before he boils her on a large bubbling vat of oil! To accomplish this Cornelius first has to walk and fight his way through 8 hostile levels built from platforms and ladders. This mission is surely not a walk in the park, since the levels are swarmed by numerous bad guys, whom you have to either avoid or kill. Your jumps have to be calculated carefully, as Cornelius can be instantly killed if he falls from too high. You must find particular stuff to give and also help your friends (or animals) and, in return, gain items that will help you solve your problems, otherwise there is no chance for you to progress to the next level! During your quest you will find a variety of herbs and other items around in order to combine them and create magic potions (powers/spells). Inside some shops you may also get a few hints to progress. But each level has its own unique problems so new strategies are needed to succeed. Elf isn't a "run of the mill" platform romp, where you go run and kill from one end of the game to the other. It features eight huge levels and a "save game" option gives this game a long-term appeal. The only downside here is that the difficulty level is pretty hard; and it's too hard for those who fancy playing the occasional arcade blast but really challenges the die-hard platform freaks!
GRAPHICS / SOUND
The PC version was developed by a different software team (AVN Software) 1 year after the Amiga and ST versions. The graphics are identical to the Amiga version although the flip-screen scrolling still exists. Thid version supports three different graphics hardware (CGA, EGA, VGA) and the VGA version can show up to 64 colors on screen. The sound also supports a variety of hardware such as the AdLib, the SoundBlaster and the almighty Roland. Much like the ST and the Amiga versions, the PC version features the option to play either with music or with sound effects. But the music gets a bit repetitive after a while. So, the sampled sound effects are a better option I believe here!
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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