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Game info |
|  | Crazy Cars |  | Genre | Arcade Racing | Developer | EH Productions | Publisher | Titus Interactive | Released | 1987 | Rating
 | Graphics: | 6.0 | Sound: | 5.0 | Gameplay: | 7.0 | Overall: | 6.0 |
| Reviewed by | ndial | Crazy Cars is a racing game developed in 1987 by Titus. The game was released for several home computers like the Amstrad CPC, Commodore 64, ZX Spectrum, MSX 1 & 2, PC (MS-DOS) and the Apple Macintosh Classic to name a few. |
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Review |
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 STORY / GAMEPLAY
Following in the style of Out Run, Crazy Cars gives you the chance to get behind the wheel of four different high performance sports cars: Mercedes SL, Porsche Carrera, Lamborghini Countach and Ferrari GTO. You have to drive as fast as you can to get from Florida to Malibu through six stages within a specific time limit. You start with the sports Mercedes racing against all those other cars you would rather be driving. Not only are the steep turns and the opponent fast cars to contend with but the road also has dips and bumps of varying heights. When you get onto those bumps your car jumps into the air losing traction and speed. Completing each track is not really difficult and it doesn't need too much practice. After completing the sixth course you step into the next car and race over the same courses but this time within a decreased time limit! Well, Crazy Cars doesn't really offer anything new to the genre, rather than the feature to drive different cars upon completing all stages. Its successors, Crazy Cars II and Crazy Cars III are the ones that made some difference I think!
GRAPHICS / SOUND The DOS version supports only CGA graphics that look quite nice though they lack the colors of the other 16bit counterparts. The sound on the PC is adequate with just a few sound effects. | |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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 | CGA: 16-color palette (4 on-screen) |  | EGA: 64-color palette (16 on-screen) |  | VGA: 256-color palette (256 on-screen) | |
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