STORY / GAMEPLAY
Indiana Jones and Sophia Hapgood must find the Atlantis before the Nazis and put an end to their evil plans. But a nasty Nazi agent, Herr Kerner, is after them when he escapes Indy's office after a hilarious intro sequence. Indy realizes that an important artifact for the quest to Atlantis journey is missing and sets off to find Sophia and travel together to stop Kerner from discovering the legendary city. Travelling all over the world is something that Indiana must do as the game progresses, visiting several places in Europe, the U.S, North Africa and Asia. Indy must also travel to Greek islands, including Thera and Crete! Numerous screens scroll left and right, revealing some larger scenes.With Fate Of Atlantis, LucasArts introduced an innovative gameplay system in which, not only the usual point-and-click interface with a control panel at the bottom is used, but Indy can also fight characters like in an actual fighting game (including a stamina bar, etc)!
The interface is simple and quite effective and gives the feature to form commands and interact with the game by clicking on verbs and objects much like the almighty Monkey Island 2. During conversations, you can select one out of of five possible responses, including plenty of snappy Indy signature lines.
In short, Fate Of The Atlantis is a stunning and amusing graphic adventure that contains many puzzles for the most seasoned fans and lasts long enough to justify its title. The game is spread over one of the largest playing areas ever seen at the time and can be completed in up to three different ways. So, with its three solution pathways, the superb visuals and its plenty touches of humor, Fate Of The Atlantis sets a high gaming standard.
GRAPHICS / SOUND
The game's visual on the MS-DOS version are simply gorgeous with up to 256 colors for the gameplay area and the control panel. Comparably, the Amiga version runs on EHB mode only (and up to 64 colors on screen) and the action is a bit faster on the PC (MS-DOS) version. All screens are impressively drawn, depicting the landscapes that Indy comes across in a fantastic style, whilst the characters move pretty smooth with some great (and funny at times) animations. Note that the Amiga version's character animations occasionally lose some frames in contrast to the DOS version which runs smooth at all times, but that should not be a problem at all.
The PC's sound is adequate, supporting AdLib or SoundBlaster compatible hardware and includes the original Indiana Jones series music score, plus some nice in-game tunes interacting with the scenes (via the so-called iMUSE system that we also seen at the Monkey Island 2 game). Also, the PC version supports speech in certain scenes which are well matched to the game's atmosphere.