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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Flashback - Amiga
Wrath Of The Demon - Amiga
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Game info
PC

Monkey Island 2

Monkey Island 2
GenreAdventure
DeveloperLucasArts
PublisherLucasArts
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Monkey Island 2: LeChuck’s Revenge is the second installment of the LucasArts' superb Monkey Island series. The game was developed in 1991, two years after the first game and it was the last in the series written and directed by Ron Gilbert. The game is available only for the Commodore Amiga, PC (MS-DOS), FM Towns and Apple Macintosh (Classic). Some later versions include the Apple iOS, Microsoft Windows, PlayStation 3 and Xbox 360 (as Special Edition). Note that crammed on to an astonishing eleven (11) disks for the Amiga version, it goes without saying that a hard drive was essential back then!
 
Review
Monkey Island 2STORY / GAMEPLAY
The story revolves around Guybrush Threepwood, a wannabe pirate who defeated the almighty ghost pirate LeChuck in the previous game. Now Guybrush's primary mission is to find the legendary treasure Big Whoop and regain Elaine's love. But every sailor that gone in search for this particular treasure, never returned or died under mysterious circumstances. To start this difficult quest, Guybrush must first find a way to recruit other (unemployed) pirates and buy a ship. But it seems that ghost pirate LeChuck is brought back from the dead and has new plans to destroy our hero. Unfortunately, Guybrush is trapped in Scabb Island which is under some kind of embargo and no ships are allowed to either enter or leave the island. At the beginning, Guybrush wanders around Woodtick, the only town of the island, to seek ways to leave this damned place and embark to the legendary treasure! How can he do that? He must make a map by recovering all four fragments of and bring them to Wally the cartographer and, at the same time, get rid of the bullying Largo LeGrand the sooner possible!
The gameplay is actually resembling the way pirates lived back in their time. Your quests involve library research, gambling, theft, drinking contests, necromancy, monkeys (!), spitting (!!) and so on, all performed in a very funny way, much like its predecessor!
Both Monkey Island 1 and 2 share the same interface where commands are built up by choosing from a selection of possible statements at the bottom of the screen. Many of the commands have a default setting so by clicking on an object or your inventory, enables you to "look at" it and offers a description or a comment. Several alternate commands are also available for certain items (i.e. doors) so you can simply right click to use them rather than consulting the available selection of possible statements!
Monkey Island 2 is much larger than the first one and includes two difficulty settings. You can travel to several islands as there are many characters to meet and puzzles to solve. Note that the game is funnier than the first and it remains today as hilarious as it was back in 1991. A real masterpiece of programming that is!

GRAPHICS / SOUND
The DOS version runs in VGA graphics and looks stunning with nicely detailed, cartoon-ish backdrops and sprites. Although each screen has around 256 simultaneous colors, the visuals look quite close to the Amiga (that handles up to 50 colors on screen)! The sprites are nicely animated and move a bit faster compared to the Amiga counterpart.
The game's sound offers is great and offers some nice tunes interacting with the scenes (the so-called iMUSE innovating system).
 
Screenshots
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
 
Gameplay sample
 
Comparable platforms



256 colors
PC MS-DOS



42 colors
Commodore Amiga OCS/ECS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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