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Game info |
|  | Targhan |  | Genre | Action Adventure | Developer | Silmarils | Publisher | Silmarils | Released | 1989 | Rating
 | Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Targhan is a great action (hack n' slash) adventure that takes place in a barbaric world of forests, caverns and villages. The game was initially released for the Commodore Amiga and Atari ST and later ported to PC (MS-DOS) and, surprisingly enough, to the 8bit Amstrad CPC! The game follows the same gameplay-recipe of Silmarils, which combines nice visuals and sound but a high level of difficulty. |
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Review |
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 STORY / GAMEPLAY Targhan, a barbarian warrior and son of a tribal leader, fights his way through a mythical world against other warriors, archers, bats and enormous monsters in order to protect his village Edengarhn. His main quest is to find and avenge the evil lord that terrorizes his people claiming the whole territory. The game is divided into 4 levels. Targhan travels through forests, dark dungeons (where he needs a source of light), tree houses and finally the castle of the evil lord. The game is a mixture of fighting action, killing enemies with your sword (plus a few extra weapons found on the way) and adventure since you'll find scrolls that give you clues and other objects that help you in your quest. But to get there is not so easy. You travel through the flick-screen forests that are pitted with entrances to underground passages, pass through the mountains of Clorg and reach a mysterious temple before finally finding the walls of the Evil One's castle! Overall, Targhan is a standard side-scrolling action adventure that has some nice visual effects and a pretty tough gameplay. The last is a common characteristic of almost all Silmarils' games! Although the game boasts of "more than 120 landscapes and 40 different characters", repetitive levels and cardboard-cutout characters make it feel a lot smaller. Its great graphics and atmospheric sound, though, save the day and make a great to play, atmospheric game! GRAPHICS / SOUND The PC (MS-DOS) version runs in VGA mode, and is technically quite similar to the Amiga version and identical to the Atari ST, offering up to 16 colors on screen. Many people thought back then that all versions were identical in terms of graphics, but apparently they are not (the Amiga uses 32 colors on screen). In general, the game features stunning graphics with plenty of colorful and nicely drawn backgrounds and sprites, although dark colors are mainly used and the game runs in flip-screen mode. The sprite animations vary from fine to amazing at times but with significant slow-downs when too many sprites occupy the screen. The same problem happens with the Atari ST and the Amiga version (fewer times though). Each scene/screen is beautifully designed and offers thick forests, mountains and caverns, some with animated objects that add to the atmosphere. The PC sound is fine here, featuring sampled SFX of grunting, growling and hutting during gameplay, but there are ambient sounds missing from the MS DOS version (that added a lot to the atmosphere of the original (Amiga and Atari ST). Also, the PC version does not feature the digitized intro tune found on the Amiga and Atari ST versions. | |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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 | CGA: 16-color palette (4 on-screen) |  | EGA: 64-color palette (16 on-screen) |  | VGA: 256-color palette (256 on-screen) | |
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