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Game info

Oliver and Company

Oliver and Company
GenreAction Adventure
DeveloperCoktel Vision
PublisherCoktel Vision
Reviewed byndial
Oliver And Company is a game based on the popular Disney movie "Oliver and Company" and incorporates the most interesting and colorful scenes. It's a classic, action platform with nice visuals and hybrid gameplay. The game was released in 1989 by Coktel Vision for the Commodore Amiga, Atari ST and PC (DOS) home systems.
Oliver and CompanySTORY / GAMEPLAY
The story is centered on Oliver, a male kitten lost in the vast New York city. Being on his own, Oliver has to learn the rough life of the streets, deal with stray dogs and deal with other dangerous stuff. Oliver, along with Dodger, a charismatic dog from the neighborhood, goes through a couple of challenges in order to save the life of a little girl, named Jenny. The game contains four different stages. The first stage is a classic horizontal-scrolling arcade adventure in which Oliver (alone) must find food and avoid living obstacles like pedestrians, skaters or angry hotdog sellers. The second stage is played on a single screen in which Oliver has to catch some bones thrown inside the room. At the third stage, Oliver has to take care that his friends won’t make a mess at Jenny's home. In the last level, Jenny is now kidnapped and the young cat must find her with the help of his friends, roaming inside a maze.
The gameplay is overall fun, keeping the player's interest high due to its unique gameplay in each stage. But still, the game seems too easy to play and thus, really short to complete.

The graphics on the DOS version are neat and run with in VGA (16 colors only!), in CGA (4 colors) or Hercules (2 colors, high resolution) mode. The sprites move a bit awkward and the VGA looks identical to the Amiga and Atari ST versions.
The sound on the DOS is cool, especially when a Disney compatible sound hardware is used, featuring an introductory sampled tune, a few sampled sound effects but unfortunately no in-game music.
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
Intro/Menu music:  In-game music sample:
Comparable platforms
Atari ST
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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