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|Genre||Beat em Up|
|Ninja Gaiden (also known as Ninja Ryukenden) is a series of side-scrolling beat 'em up games released by Tecmo Inc. for the arcades (from 1987 and forth). Ninja Gaiden was ported to several 8bit and 16bit home systems like the Amiga, NES, Master System, SNES, PC (DOS), Atari Lynx, Sega Game Gear and NEC PC Engine.|
STORY / GAMEPLAY
Ninja Gaiden is a side-scrolling beat'em up where you play the role of a ninja hero that travels to the US, to find his father. As you roam the streets of the cities you have to fight with plenty of baddies that await to get a piece of you, but luckily you are a well trained ninjitsu fighter and you can eliminate them using your deadly standard punches and kicks. It's strange that the game's intro shows a ninja carrying a katana sword and almost never uses it inside the game! Apart from fighting and beating up the foes, you can also jump onto several platforms to avoid contact or to grab extra power ups that will help you with your quest.
Although there are plenty of better beat 'em up games around, the game remains fun to play plus that it is quite popular.
GRAPHICS / SOUND
Ninja Gaiden runs on either CGA or EGA mode (no VGA mode) and thus it has either 8 or 16 simultaneous colors. The stages are fairly detailed and the sprites are quite large but unfortunately there is very little enemy variation compared to the original, but they move quite fast. Although stage details try to keep the original (and the superior Amiga version), the screen flickers constantly which is very annoying and makes the game rather unplayable.
The sound on the DOS version is not impressive, featuring an in-game tune and just a few dull sound effects.
|Arcades (original version)|
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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