Navigate the dungeon and stop Vizier before time runs out in an exciting action adventure featuring excellent character animations! Prince Of Persia is one of the most famous video games ever created for the 8bit and 16bit home computers and consoles!
STORY / GAMEPLAY Evil Jaffar (the Vizier of the Shah of Persia, the last wandering in a war far away from his kingdom) locks away the Persian Princess with an ultimatum: either marry Jaffar or die within an hour. You must navigate the dungeon (where the Princess is imprisoned) and stop Vizier before time runs out! You have to survive a variety of resistance along the way. You must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The Princess' room is guarded by Jaffar though...! Prince of Persia has a pretty interesting gameplay that sometimes gets a bit frustrating as it is difficult at times to avoid traps. The game was released for the Amstrad CPC, Amiga, Atari ST,PC Engine, Sega CD, Mega Drive, DOS, NES, SNES, Game Boy, GBC, Apple IIGS and MAC OS. Enough said! You've got only 60 minutes!
GRAPHICS / SOUND The PC (MS DOS) version offers great visuals, identical to the Amiga, ST, Archimedes and Apple IIGS Prince of Persia versions. The characters are well animated with lots of frames, which was one of the features that made this game very popular. The dungeons are nicely detailed with several animated objects like moving platforms, walls and gates. The game's sound is equally great, featuring a great oriental-style tune at the intro and a variety of sampled sounds effects (cracks, thuds, clangs etc), as long as you own at least an AdLib compatible sound hardware!
In-game music sample:
Apple II (original version)
PC (ms-dos based)
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!