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Game info |
|  | Barbarian II |  | Genre | Beat em Up | Developer | Palace Software | Publisher | Palace Software | Released | 1989 | Rating
 | Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | P.Dial | Barbarian II: The Dungeon Of Drax is the successor of the famous Barbarian fighting game released in 1987 by Palace Software. Dungeon of Drax is an extension of its predecessor, although the gameplay is different, and was released in 1989 for the 16bit Amiga, Atari ST, PC (MS-DOS) and the 8bit BBC Micro, Amstrad CPC, Commodore 64, MSX, Spectrum ZX and Acorn Electron. |
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Review |
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 STORY / GAMEPLAY The game is a flip-screen action adventure game with hack and slash elements. You choose between a male Barbarian (featured on the first game) who uses a Battle-Axe or a female character who wields a Long Sword. You travel through four different places to find Drax and finish his plans once and for all. On each of the first three levels you must fight six different types of monsters who are willing to kill you faster than you think! Those monsters can be from little angry chickens to heavily powered giants using their...bat! During your quest you can also gain more lives (initially 5) by collecting any skulls you may find. A truly interesting arcade adventure game (rather than a fighting game as its predecessor) which will offer you plenty of gameplay time! You start from a volcanic land and you go through a cave complex, a dungeon and finally three levels in which you encounter 2 monsters guarding Drax, ending up in a final fight with him. GRAPHICS / SOUND The graphics are colorful and support EGA graphics on the MS-DOS (that is, 16-colors on screen), with good sprite animation. The color palette is a bit different from the Amiga and Atari ST versions, due to the different RGB values of the EGA graphics, but it still looks quite good (I liked the character design which looks better to me than the on the Amiga and ST). Also, the game can be played in 4-color CGA (see sample below), 16-color Tandy and monochrome modes. The sound has no in-game music but a variety of sound FX is included, from weapon clangs to monster roars (not sampled though as on the ST and Amiga). Note that the Amiga and ST versions are quite identical, with no major differences except of the pixel analysis and also a few more colors on-screen for the Amiga (20 in total). | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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 | CGA: 16-color palette (4 on-screen) |  | EGA: 64-color palette (16 on-screen) |  | VGA: 256-color palette (256 on-screen) | |
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