Splatterhouse 2 is the sequel to the first beat 'em up game released in 1989 to various formats. The second game was released exclusively for the Sega Megadrive console in 1992.
STORY / GAMEPLAY Three months have passed since the latest events in Splatterhouse. Terror Mask, who has reformed after breaking the climax in the first game, appears to Rick and continuously attempts to persuade him to "go back into the house" claiming that Jennifer "doesn't have to die". So, Rick must fight once again his way through eight different (and hard) levels swarmed by a variety (in size and skills) of monsters and avoid the traps scattered in each level. Rick's attacks remain largely the same as in the first game; Rick can punch and kick each and every enemy while he can also use a variety of weapons found around the levels. At the end of each level Rick must eliminate a big boss -often a grotesque figure- that'll prevent him from going further.
GRAPHICS / SOUND The graphics are pretty nice, though the color palette is a bit dark and "shady". The backgrounds are missing some details but they represent well the "gory" atmosphere of this game. Along the way, there are some nice visuals to watch like thunders hitting, rainfalls and many more. But the most impressive visual FX is the way you dismember your enemies (as they are cut into pieces, shedding blood all over the place). Quite fun huh? The animation is smooth too and everything moves in an "arcadey" way! The sound is good, composed with "spooky" little music scores and some nice stereophonic sound FX.
In-game music sample:
Megadrive (EU) / Genesis (Jap)
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.