Hot-headed Headdy gets into some real head-banging to thwart the Dark Demon's devious deeds. Released on Mega Drive/Genesis, Sega Game Gear, Sega Master System.
STORY / GAMEPLAY: Headdy, the main protagonist of this game arrives in North Town to find that the evil puppet King Dark Demon is in the midst of attacking the puppet town and decide which of the peaceful toys should live and which should be converted into his evil minions. Headdy is captured by Toruzo-Kun, rejected by D.D.'s forces and is dropped into the dust cargo in order to be thrown into the incinerator. Headdy, however, escapes the clutches of Dark Demon's minions and sets off to defeat the evil king. Headdy's special ability is his launch-able head. It can be fired in all eight directions: up, down, left, right, and the four diagonals in-between. Launching his head at enemies he can damage or destroy them.
GRAPHICS / SOUND: Visually, the game fares quite well using beautiful colors (much like the Sonic series) with fast sprite animation and smooth background scrolling. There are also several animated backdrops too that add to the overall presentation. The sound is also good, featuring a few catchy in-game tunes along with some beautiful sampled sounds FX.
In-game music sample:
Megadrive (EU) / Genesis (Jap)
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.