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Game info
Megadrive

Fever Pitch Soccer

Fever Pitch Soccer
GenreSoccer/Football
DeveloperSilicon Dreams
PublisherU.S. Gold
Released1995
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Fever Pitch Soccer (aka Head-On Soccer) is a soccer game developed and published by U.S Gold for the Megadrive, SNES and Atari Jaguar in 1995.
 
Review
Fever Pitch SoccerSTORY / GAMEPLAY
Like in any other old-school soccer game, there is no actual story here. You just choose your favorite team and start your streak playing matches in soccer stadiums from around the world, to win the World Championship title. The odd (and funny) thing with this game (and the detail that makes it different from other soccer games) is that you can easily hold the ball in your possession and you can actually commit lots of fouls without being whistled (or even warned) by the referee. This means that there are only three "rules" here: shoot, score, win!

GRAPHICS / SOUND
The game's graphics are presented in isometric (pseudo-3D) perspective. The stadiums are greatly done and well colored and the sprites (the soccer players) are moving nicely and fast around the pitch. The sound in this game is a typical "soccer game" sound consisted of crowd wows plus some in-match sound FX (ref whistling etc).

NOTE
Though the Megadrive's hardware is technically inferior to its counterparts Nintendo SNES and Atari Jaguar, the Sega's console is doing just fine, so there are no clear differences among these three Fever Pitch versions.
 
Screenshots
  • Fever Pitch Soccer
  • Fever Pitch Soccer
  • Fever Pitch Soccer
  • Fever Pitch Soccer
  • Fever Pitch Soccer
  • Fever Pitch Soccer
  • Fever Pitch Soccer
  • Fever Pitch Soccer
  • Fever Pitch Soccer
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
SEGA Megadrive
Nintendo Super NES
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
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