Comix Zone is an action-fighting game with unique style, looks and gameplay. It was developed in 1995 by Sega, exclusively for the Sega Mega Drive / Genesis console.
STORY / GAMEPLAY Comix Zone is an impressive beat 'em up game featuring some great and fresh ideas. The main character of the game is a comic art designer named Sketch Turner. After a weird incident occurs when a storm hit New York City and a sudden lightning stroke Turner's house, one of his own comic's characters called Mortus comes to life and imprisons his very own creator (you). That leaves you lost somewhere inside the comic's pages, trying to beat up various enemies that block your way. That's a very odd and quite unique scenario. Changing levels, you jump and pass from one comic page to the other, while you see a hand the foes in real time.
GRAPHICS / SOUND The graphics are fantastic and they make you feel as if you are inside a living and breathing comic book. A large number of colors is used and the comic sprites are greatly done! The game's sound is based on coin-op quality, digitized sound FX and a very solid electro-rock style music score. The whole presentation brings an action game based on a really unique formula that every Megadrive owner should give it a try, at least ones!
In-game music sample:
Megadrive (EU) / Genesis (Jap)
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.