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Game info |
|  | Gods |  | Genre | Action Adventure | Developer | Bitmap Brothers | Publisher | Renegade Software | Released | 1992 | Rating
 | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | P.Dial | Gods is an action adventure initially developed and published for the Atari ST and Commodore Amiga (OCS) home computers (1991). Following its great success, Renegade and The Bitmap Brothers ported Gods to the Sega Mega Drive / Genesis as well as the Super Nintendo gaming console. |
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Review |
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 STORY / GAMEPLAY Set in the Ancient Greece, you are a mighty warrior who has a chance to beat the Gods and gain immortality. To achieve this you must fight mythological creatures (like Griffins, Satyrs, Warriors and more), confront big bosses, avoid traps and solve some minor puzzles through the game's different levels. On the way, you'll need keys to open wooden doors and you must find some valuable goods that'll make you stronger (like potions, weapons and more). Gods follows the standards of a multi-directional scrolling action adventure with platform and slash 'em up elements and a few catchy puzzles to solve (mainly activating certain combinations of levers / switches in order to open doors). There is a variety of weapons to collect which are crucial since you start your fight throwing small daggers. Each level is swarmed by flying or walking monsters of any size. There are also some traps here and there, like spikes, flames, arms coming from walls and more. In each stage your goal is to find -and open- the door to the exit and beat up the big (sometimes REALLY big) boss. The difficulty level increases gradually, which makes the game highly playable though it sometimes gets frustrating when trying to jump from one platform to the other and there are too many foes attacking you at the same time.
GRAPHICS / SOUND Much like the Amiga version, the Mega Drive features great graphics with slightly faster scrolling than the 16bit home computers. The environments and the level of detail are exactly the same as the Amiga OCS and (probably) the ST installments but, compared to its main rival (the SNES), the in-game colors are less. The sound of this game is intense with a wonderful intro tune (which is totally different from the original) and it also offers a variety of nice sound effects that unfortunately cannot compete the SNES or even the original Amiga's aural prowess.
GAMEPLAY SAMPLE VIDEO On our video below you may watch the Atari ST, Amiga, Sega Mega Drive, SNES plus a 2018 remastered version of the game.
The Mega Drive version is at 09:31. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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|  | Amiga/ST (original version) |
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Hardware information |
| Megadrive (EU) / Genesis (Jap) CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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 | 9-bit RGB 512-color palette (64 on-screen) | |
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