Syndicate is an isometric real-time tactical game from Bullfrog Productions created in 1993. The game first appeared in 1993 on the Amiga and PC MS-DOS computers and was subsequently ported across to a wide variety of other formats. It's really an original, addictive and long lasting game from the creators of Populous, Theme Park!
As the world of today slipped into the future, multinational corporations grew in size and profit. They came into positions to own small countries and to exercise direct influence over the world's governments. They practically became the world 's governments, undemocratically controlling the lives of people through commerce. These corporations became known as Megacorps. Megacorps invented a device that is inserted into the neck and stimulates the brain stem to alter a person's perception of the outside world. Your job, as the head of a massive corporation larger than any government, is to slowly spread your influence over world, country by country, and oversee humanity from the shadows. You form a team of droid agents and your job is to order take them around cities displayed in a fixed-view isometric style, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join your company or simply killing all enemy agents. With the isometric style view you can see a good portion of the city or complex surrounding your androids. On the left of the screen is your tactical display which shows the status of your androids, weapons held, ammo and a map. Along your missions you should research and develop new weaponry and android upgrades by building up your funds. Funds are increasing every time you complete a mission. The basic gear of each of your four members is a pistol, but you can gain more destructive weaponry as you progress that includes Uzis, mini-guns, flamethrowers, sniper rifles, time bombs, lasers and the enormously destructive Gauss gun. Of course you may collect several other candies along your way such as med kits to heal your agents, scanners to locate pedestrians/vehicles and the "Persuadertron" to brainwash the your targets into blind obedience!
The Jaguar port offers pretty much the same graphics as the computer versions (running in 16 colors!), except the map is slightly larger and easier to follow. It is actually identical to the PC (MS-DOS) version, with smooth multi-directional scrolling and excellent detailed scenery. Sprites are pretty small (as in all versions) but they are wonderfully animated. An added bonus for Jaguar owners is the new Zoom function. This allows the view to be zoomed out so you can see four times as much of the city. Sound is typical, including sampled SFX and a few gameplay tunes that just does the job and add (a bit) to the atmosphere.
In-game music sample:
Amiga (original version)
CPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor. MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management. SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.