Zool 2 is the sequel to the platform game Zool: Ninja of the Nth Dimension. Zool 2 was developed and published by Gremlin Graphics in 1993 for the Amiga home computers, the Amiga CD32 console, PC MS-DOS and a year later was converted to the Atari Jaguar by Imagitec Design Inc.
STORY / GAMEPLAY Zool 2 is the sequel to the great Zool platform game and is very similar in gameplay but with more detailed graphics. Zool 2 also includes the option to choose Zooz (Zool's female counterpart) and play. Upon choosing either of the two intergalactic ninjas (Zool or Zooz) you romp through the "Nth" (Ninth) dimension in an effort to defeat Krool and his army. Comparably, Zool is faster and has better jumping abilities while Zooz has the advantage of carrying a deadly whip. The gameplay is pretty tough though, as you may easily lose energy when accidentally jumping on enemies. Zool 2 also features several mini games like a Breakout spoof that features Zool's two-headed pet dog as a paddle. The Commodore Amiga Zool version is the lead format for the creation of Zool 2 game but, unlike the first Zool, this sequel was not widely converted to many platforms. Actually the only Zool 2 console version was exclusively released for the Atari Jaguar.
GRAPHICS / SOUND The Atari Jaguar game is colorful and features great visuals, nicely drawn backgrounds and smooth sprite animation, although it seems inferior to the original Commodore Amiga AGA 1993 version (at least in terms of details and framerate!) Comparisons aside, the Jaguar version plays like charm and offers great fun! The game's sound is also great and features the original Amiga in-game music along with a variety of some funny and cool, sampled sound effects! Overall, the Jag's Zool is a very decent version. version!
In-game music sample:
CPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor. MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management. SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.