|Play old-school now!|
Prince of Persia
|Developer / Publisher||Domark|
|Media||1 x |
|Navigate the dungeon and stop Vizier before time runs out in an exciting arcade adventures featuring excellent character animations! The game was originally released in 1989 for the Apple II computers, and ported to several home platforms such as Commodore Amiga, Atari ST, <a href=' http://retroshowcase.com/index.php?id=AmstradCPC&p=games&gameid=98&model=Amstrad%20CPC' class=' tableData'>Amstrad CPC</a>, <a href='http://retroshowcase.com/index.php?id=Spectrum&p=games&gameid=98&model=Sinclair%20ZX%20Spectrum ' class=' tableData'>ZX Spectrum</a>, in 1990 by Brøderbund, as well as for the Sega Megadrive/Genesis, Nintendo NES and SNES, Sega Master System, Game Gear in 1992 and so on!|
Evil Jaffar (vizier of the Shah of Persia, the last wondering in a war far away from his kingdom) locks the Persian Princess giving her an ultimatum; marry Jaffar, or die within an hour. Navigate the dungeon (where the Princess is imprisoned) and stop Vizier before time runs out! You are facing a variety of resistance along the way. You must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The Princess' room is guarded by Jaffar though... The game offers 12 levels of gameplay, each one being quite difficult, and taking quite a bit of planning ahead to solve, as trigger pads around the map open up previously shut doors allowing access further into the level. A pretty interesting gameplay that sometimes gets a bit frustrating as it is difficult here and there to avoid traps. Released on most of the known 8/16bit home computers and consoles! If you want to see the early stages of Flashback and Another World games then grab a copy of Prince Of Persia! One of the best ports for the Sega Master System and Game Gear portable! Now go, you've got 60 minutes!
The Game Gear (and Master System) version offers some great graphics here! Visuals are superb and superior to any other 8bit home computer version! The characters are impressively animated, an asset that made this game popular (apart of its great story and gameplay). The main character is nicely detailed, the animation is faultless, and gives a really human fluidity to all the movements. The frameset animation being used is identical to the far superior 16bit systems and this makes that particular game, a diamond for the 8bit Sega platforms! As far as the sound, the game features the original intro tune as well as in-game SFX (cracks, thuds, spears etc) and short tunes.
|Apple II (original version)|
|CPU: 8bit Zilog Z80 at 3.58 MHz|
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
|12bit RGB 4096-colours palette (32 on screen)|
|No comments added yet|
| ||Login to leave your message!||
|Play ZX on-line!!|
|Is this my palette?|
|The logo evolution!|
|Beat them All!|
|Random Old Ads!|