SEGA Game Gear games list! 
Total reviews!
Handheld: 26
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


GenreArcade Platform
Developer / PublisherOcean Software / Millennium Interactive
Media1 x cartridge_small
Reviewed by
Robocod (or as fully titled, James Pond II: Codename RoboCod), is the sequel to James Pond game (1990), now with enhanced visuals and greater fun! One of the best platformers of its kind initially released on Amiga, ST/STE (in 1991) and later on a variety of platforms, including the Commodore 64, PC, Sega Game Gear (1993), Sega Mega Drive/Genesis (1991), Sega Master System (1993), Nintendo SNES, Nintendo GBA, PlayStation and more!
RobocodEvil Dr Maybe, is scheming to destroy every game in the World by planting his deadly penguin bombs! He'll succeed too, unless James (our little fish-Bond hero) steps in! He must dive to the rescue as Robocod, dogding speeding bullets, haungry cars, scalling walls of danger and fiercely filleting killer caterpillars in 8 amazing levels! Be noted, each level has a huge boss to encounter too!
Equipped with a high-tech robot suit, it enables him to expand his torso to preposterous lengths of height! This comes in extremely handy during gameplay as very often you have to reach ledges and grip on with your ... fishy fingers!
Find loads of power-ups too. Hostile creatures lurk in these levels, and they come in many forms. There are no weapons in the game, so James must jump on them to defeat them. The whole action takes place in rooms fully decorated with huge toys, candies etc.
Gameplay differs heavily from the original. This game is a conventional platformer, with James Pond moving on land and jumping without the aid or need for water. There are no missions; instead, Pond must find an exit sign in each level (accessible through doors into a building in the Overworld).
Controls feel fast and very responsive too. Due to its great visuals, catchy sounds and fun to play with, it's a must to play on the Game Gear!

The Game Gear visuals are stunning, very colorful while the action is fast and smooth! Most of the original details are also found here and limited (cropped) by the screen size of the portable. It also feels fasts and controls are very responsive too. It is probably one of the very best games in terms of graphics and gameplay for the portable Game Gear!
The sound is very good, including the original in-game tunes as well as many SFX (but not sampled). The introductory tune at the main menu is missing though due to the limited cartridge memory size.
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Intro/Menu music:  In-game music sample:
Gameplay sample
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Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
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