Game Gear games list! 
 
Total reviews!
Handheld: 26
16/32bit Computers: 667
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Ninja Five-0 - GBA
Metroid Fusion - GBA
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
Prince of Persia - GameGear
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Game info
GameGear

Robocod

Robocod
GenreArcade Platform
Developer / PublisherOcean Software / Millennium Interactive
Released1993
Media1 x cartridge_small
Rating
Graphics:9.0
Sound:8.5
Gameplay:9.5
Overall:9.0
Reviewed by
RoboCod (aka James Pond II: Codename RoboCod), is the sequel to the first James Pond game, with enhanced visuals and greater fun! It's one of the best platform games of its kind and was initially released for the Amiga, Atari ST / STE (in 1991) and later for a variety of platforms, including the Commodore 64, DOS (1993), Sega Game Gear (1993), Sega Mega Drive / Genesis (1991), Sega Master System (1993), Nintendo SNES, Nintendo GBA and PlayStation!
 
Review
RobocodSTORY / GAMEPLAY
It's nearly two years since 1990, when the original "James Pond" was developed for the Amiga computers, scoring a massive 9 out of 10 in almost all major video game magazines of the time. The story begins with Dr Maybe (!) who's holding a toy factory to ransom in the North Pole (Santa's toy factory actually) with the intention to cause present-less Christmas for every child! The nasty doctor has been manufacturing a range of lethal playthings in an attempt to take revenge for his defeat in the previous game's story. And he will finally succeed unless James (our little fish-Bond hero) steps in! A high-tech RoboCop style suit enables Pond to expand his torso to preposterous heights! This comes in extremely handy during gameplay as very often you'll have to reach platforms and grip on them with your "fishy" fingers! During the game, you will find loads of power-ups. Hostile creatures lurk in these levels, and they come in many forms. There are no weapons in the game, so James must jump on them to kill them. The whole action takes place in rooms fully decorated with huge toys, candies and other kid stuff. Ok, the action is a stereotypical platform mayhem and basically all you have to do is to run, jump, squash, stretch (!) and generally splash your fins around, defeating baddies and killing massive bosses every two stages or so, in a joyful and very colorful wrap!

GRAPHICS / SOUND
The Game Gear visuals are stunning, very colorful while the action is smooth! Most of the original details are also found here but limited (cropped) by the screen size of the portable machine. It also feels fast and the controls are very responsive. It is probably one of the best games in terms of graphics and gameplay for the Game Gear handheld! The sound is also good, including the original in-game tunes as well as many sound effects (but not sampled) but the introductory tune at the main menu is missing due to the cartridge's limited memory size.
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
 
Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
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The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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