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Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Game info
GameCube

Soul Calibur 2

Soul Calibur 2
GenreFighting
Developer / PublisherProject Soul / Namco
Released2003
Media1 x cd
Rating
Graphics:9.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
Soul Calibur 2 is the successful sequel to the 1999's fighting game Soul Calibur (released only for the Dreamcast). Soul Calibur 2 was initially developed for the arcades (2002) and a year later ported only to the PlayStation 2, Xbox, and GameCube consoles. The game was a no-brainer purchase for every fighting fan, as it offers top notch presentation, tight and accessible gameplay with considerable depth of playing modes and secrets to unlock!
 
Review
Soul Calibur 2STORY / GAMEPLAY
The quest for the all-powerful sword known as Soul Edge continues and fighters around the world compete for the right to wield its power. This time fighters can unlock and use over 200 different weapons and items! When it comes to weapon-based combat, Soul Calibur 2 is definitive the winner of the fighting genre! The ability to acquire and use different weapons for each character is actually a feature in contrast to its predecessor. The various weapons have special properties, but now they have greater offensive power at the cost of some defensive power. Also, those weapons do not change the character's fighting style and they are mostly just graphical replacements! The game features seven game modes including Arcade, Time Attack, Survival Mode, Versus Mode, and Team Battle. Much like its predecessor, the gameplay involves four buttons corresponding to your character's horizontal slash, vertical slash, kick, and guard. Using different button combinations and the directional pad, you can make your characters unleash dozens of killing moves. Of course, fighting games are best when played against other human players, and Soul Calibur 2 could not stay without a two-player mode which gets just as entertaining as the first game of the series. Another interesting feature of the game is the exclusive console-specific characters based on the different system versions released: The PlayStation 2 version features Namco's Heihachi from the Tekken universe, while the Xbox version contains Todd McFarlane's Spawn, and the GameCube version boasts Nintendo's Link from The Legend of Zelda saga! Pretty interesting, isn't it? If you ever played and enjoyed the original Soul Calibur, you'll definitely love its sequel since it's so much like the first game with extra features. Soul Calibur 2 is by all means a great fighting game and Namco has once more done a fine job in making a top notch title!

GRAPHICS / SOUND
The graphics are astonishing! Soul Calibur 2 brings the Gamecube's hardware capabilities to its limits and uses them to create a visually stunning package. Many of the character (and background) animations are recycled from the previous game, but for the most part, the game runs smoothly at 60fps and features lifelike character models that were expertly motion captured! The gorgeous backdrops are something you'll notice from the very start and each stage is beautifully designed and heavily animated at the backgrounds! Every once in a while you might detect a very slight hitch in the frame rate, but this is something you can live with and does not act negatively to the gameplay at all. The sound fits very well with the overall setting of each stage and character, offering a handful of CD audio quality music and plenty of speech with a plethora of sampled sound effects!
 
Screenshots
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Hardware information

Gamecube

GamecubeCPU: IBM "Gekko" PowerPC CPU at 486MHz
MEMORY: 43MB RAM total (of which 16MB DRAM used as buffer for DVD drive and audio)
GRAPHICS: ATI Technologies GPU 162MHz max 640x576 progressive scan, supporting multi-texturing, bump mapping, reflection mapping, 24-bit z-buffer, Bilinear, trilinear, and anisotropic texture filtering etc
SOUND: Custom chip running at 81MHz Macronix DSP, 64 channels of 16bit 48kHz, supporting Dolby Prologic II
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The Gamecube (default) color palette
24bit RGB 16,7 million-color palette (16,7M on screen)
 
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