The popularity of the game on the Amiga (initially released) led to its rapid porting to many other platforms: Panasonic 3DO, Acorn Archimedes, Amstrad CPC, Apple IIGS, Macintosh, Atari Lynx, ST, Commodore 64, Amiga CD32 Amiga CDTV, MS-DOS, Nintendo's NES, SNES, Game Boy, Game Boy Color, SAM Coupe, Sega Game Gear, Sega Master System, Sega Megadrive (Genesis), Sinclair ZX Spectrum! Is considered to be one of the most widely-ported video games of all time. The game is divided into a number of levels featuring both destructible landscape elements such as rocks, indestructible sections such as steel plates, and numerous obstacles including chasms, high walls, large drops, pools of water or lava, and several traps. Each level also includes one or more entrance points and one or more exits. The goal is to guide a certain percentage of the little blue-shirted fellas, from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use. Each lemming will walk in one direction ignoring any other lemming in its way unless assigned a special task (available in the bar at the bottom section of the screen) to help making a path to the desired destination. Those tasks mainly involve: Climbing, Blocking, Manufacturing, Punching, Digging, Mining and the most impressive and Blasting etc! Those skills are available according to the level design (not all of them always available). Note that, the little green-haired fellas will die if they fall from a great height, fall into water or lava or off the map, or get caught in a trap; they also die after being assigned the blasting/bomber skill.
So when i.e. falling from a great height, be fast and assign to them an umbrella skill to each one (such a skill will be available according to the level design)!
The graphics are great on the C64 version, being colorful with great animation of the tiny lemmings. The level design turns to be close to the 16bits (up to a point of course!) though for same strange reason, the gameplay area is rather small in size! But although the CPC version uses more accurate colors (to the original), still the C64 version plays smoother (sprites move certainly faster here). Note that the Commodore version also offers the nice animated introduction found on the Amiga and Atari ST (missing on CPC, ZX).
Graphically the best 8bit version was by far on the Sam Coupe due to its advanced hardware (well a CPC+ version was missing!).
The sound on the other hand is great! The C64 version features the original introductory and in-game tunes along with several SFX. Overall an excellent puzzle game that will keep you interested even now!